Jordan
Crandall
Heatseeking 1999-2000
Sjoukje van der Meulen
The term “artist” has become a limiting term in our interdisciplinary world.
This is also true for Jordan Crandall, artist for sure, but one who since
the early 1990s has operated as a theorist, editor, moderator and film director
in a wide spectrum of on-line and off-line artistic contexts. In one of his
early projects, Crandall collected and edited “publications” for Blast,
a series of Duchampian valises packed with a multitude of writings, objects,
performances and diagrams made by a variety of people. He has also curated
installations for Blast to display these collective assemblages which
are exploring new editorial processes as a result of the then emerging communication
networks and environments such as the Internet and MUDs and MOOs. Furthermore,
he has moderated critical on-line forums for Eyebeam on the political and
cultural status of artistic practices on the Net, and written theoretical
and politically engaged essays all along the 1990s.
Only recently, since 1998, has Crandall moved into the realm of video and
film, with Drive and Heatseeking as first tangible results.
Both works -- one a series of seven videos, the other seven “tracks” of film
-- are investigating the way in which digital technology has changed the nature
of cinema. In Drive, for example, Crandall explores how military targeting,
tracking and identifying systems (by infrared-, night-vision-, surveillance-
and targeting cameras) are implicating a fundamentally new system of representing
movement, on the basis of methods of analysis that are operating via a database
registering, storing, indexing, and displaying information. In Heatseeking,
Crandall has transformed the scientifically engaged experiments of Drive
(even if on a metaphorical level) into a more persuasive cinematic language
-- in fact, he did away here with his somewhat hermetic avantgardist rhetoric.
Of course, the title Heatseeking directly refers to military tracking
technologies based on detecting and analyzing heat, but on another level it
alludes to how the human body and mind have “interiorized” these technological
circuits. Since Crandall is not interested in technology per se, but in its
effects on the human subject, the tracks are focusing on human beings within
a space that is technologically controlled and determined: a woman under surveillance
on the Mexican border, a topless woman driving a car, the tension between
a nude man and woman on a huge navy vessel, all in dialogue with symbolically
charged technological objects.
All the “tracks” in Heatseeking are ultimately analyzing the poetics
and politics of seeing in relation to the construction of the image in digitally
driven cinematic technologies. But how, more precisely, does Crandall visualize
the dialogue between technology and psychology within the environment of sexually
charged interior spaces? “Track” one, for instance, is a short film about
two young muscled men -- one black, the other white -- engaged in a golf play
but gradually becoming entangled in an almost Greco-Roman wrestling match.
The first black and white shots, evoking early Hollywood tropes, introduce
the youthful “gladiators,” while the last shot shows nothing but an empty
hole in the perfectly kept green golf field. In between, the combat unfolds
while both the cinematic techniques (targeting cameras employed in the Gulf
War, infra-red and surveillance cameras), and the camera positions change
constantly (from one side to another, birds-eye view, extreme close-ups etceteras),
and the sparingly used sound (the boys' breathing or golf strokes) carefully
builds up the scene's climax. The final track, number seven, shows a
sexy blond girl driving along the highway in nothing but her underpants, inspired
by Cronenburg's Crash. Using different cameras and positions, the short
film evokes a layered and intertwined reality: from a close up of the woman
behind the wheel in a glamorous Hollywood style, followed by shots which register
her through the rearview mirror, to a black and white surveillance camera
image, watching the car from the outside. In addition, the whole erotic scene
is alternated with esthetic images from the American highway system and virtual
images of a computer game, dramatized once again by sounds of cars flashing
by, and of the crashes and noises of computer games, while the images are
accelerating towards the end of the film.
Digital technology and ever-faster computers are joining forces to produce
advanced audiovision, thus implicating the vanishing point of film as we have
known it. The classic institution for the mediation of the moving image --
cinema -- has evolved into an episode in the history of audiovisual media.
Cinema has entered a stage in which it is not necessarily seen in the movie
theatre for Zerstreung, as Benjamin would have it, but is experienced
in new ways in a variety of audiovisual works. This is one reason why Crandall's
tracks can best be viewed in dialogue with one and another in an installation,
like in his solo-show in Graz (2000). Yet film has not only fallen apart into
a myriad of audiovisual media in this post-cinematic area, as theorists like
Sigfried Zielinksi have argued, but its technology and the latter's effect
on how the image is constituted, as Crandall writes and shows, is moving towards
a “post-cinematic language” and “semiotics.”